VisuStruct3DPathPoint (STRUCT)

TYPE VisuStruct3DPathPoint : STRUCT

Describes one point of a 3D path

InOut:

Name

Type

Comment

v

Vector3

contains the x, y and z position of the point

udiSourceElementID

UDINT

used for highlighting and refers to the original path object

dwAddInfo

DWORD

marks this point as …

  • Bit0 = TRUE: this is the start or end point of the object

  • Bit1 = TRUE: at this point, the poly line that displays the path, should end. Between this point and the next one, no line will be drawn. This may be used if the path contains a gap or if one wants to realize an optimized structure that takes care of the projection and wants to display only visible parts of the path/track. In this case it will happen that the path/track leaves the visible area. So the path/track is no longer one coherent line, but is interrupted.

  • All other Bits are reserved for future use.